Ficarra ::: Libros :: Books :: Libri ::: 1993 :: 2019

Francisco V. C. Ficarra, PhD

Editorial - Editions - Edizioni

ISBN

Work in progress ...

Celebrating 25 Years of Writing Books and Handbooks in America and Europe :: 1993 - 2018 :: Francisco V. C. Ficarra, PhD
Prof. Dr. Francisco V. C. Ficarra

Centro de Tecnología Educativa (CTE). Barcelona, Spain (1993-2001)

Blue Herons: Casa Editrice. Bg, Italy (2005-2019)

IGI Global. Hershey, USA (2010-2019)

Nova Science Publishers. New York, USA (2010-2019)

To Be Announced (2017-2019)

 

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*** Call for Chapters ***

Blue Herons Editions

H A N D B O O K
Computational Science and Engineering Collection
*** Additional Information ***

On an Edited Handbook to be Published by Blue Herons Editions - Computational Science and Engineering Collection in 2018

Title: "Expanding Horizonts in Smart Cities, Software Engineering, Mobile Communicability, Cloud Technologies, and Big-data"

 

Editor: Francisco V. Cipolla Ficarra

Co-editors: Jacqueline Alma (Vancouver, Canada), Wen-Yuan Jen (Taiwan, China), Andreas Kratky (Los Angeles, USA), Carlos García-Garino (Mendoza, Argentina), Diego González (Bolonia, Italy), Tom Murphy (Dublin, Ireland), et al.

Editorial Assistants: Mary Brie (La Valletta, Malta) and Amélie Bordeaux (Lyon, France)


Important Dates

:: Chapter Proposal Submission Deadline: Open
:: Proposal Acceptance Due Date: between two and three week/s, after the submission
:: Full Chapter Submission Deadline: December, 15th
:: Planned Publishing Date: 2018

Introduction

The computerized societies of the 21st century are going through a period of great uncertainty towards the horizons drawn as limits to improve the quality of living of their inhabitants in 2020. A myriad projects have been developed since the start of the financial crisis of the new millennium. However, the ordinary citizen does not really see the advantageous and positive results of the intersection between computer science and daily life. Quite the opposite, the digital divide increases with every passing hour, between the educational-scientific context and the average citizens, who sustain such research.

The current book intends to restore the first four cardinal points that must guide the future research with the goal set on 2030, such as Software Engineering, Mobile Communicability, Cloud Technologies, and Big-data. In that sense, we focus on compiling all those contributions where the originality and creativity of the different proposals are present as well as a rich theoretical-practical framework for all those interested in going deeper into each of the topics and subthemes that are treated throughout each of the chapters.

Chapters where the lessons learned and the future lines of research contribute to find the north in the field of the computational science and engineering, always placing the human being at the centre of that research.

We encourage submission with innovative solutions, active research projects, etc. from areas related to software engineering, mobile multimedia systems, interactive design, communicability, cloud technologies, big-data, smart cities, information and communication technology, etc., and related disciplines Besides, the present handbook encourages high quality, originality, clarity, singularity, precision and significance chapters to eliminate uncertainty of meaning and increasingly unify all research works in computer science, education, design/evaluation/production of systems for mobile devices, applications and experiences in data visualization, cloud technologies, solutions for smart cities and communities, human-computer communication, etc. More information about the topics, see here.


Submissions
Two-stage submission: First, interested researchers and practitioners are invited to submit a chapter proposal clearly stating your focused domain problems and contributions related to one of the above topics due on (proposal submission deadline is open. Consequently, as they are received, they will be evaluated; in other words, it is not necessary to wait until the deadline to send them for the evaluation). Second, authors of accepted proposals will be notified by between two and three week/s, after the submission about the status of their proposals and sent chapter organizational guidelines. Full chapters are due by December, 15th. All submitted chapters will be reviewed on a triple-blind review basis. The handbook is scheduled to be published in 2018 by Blue Herons Editions (Canada, Argentina, Spain and Italy). For additional information regarding the publisher, please visit www.blueherons.net.


Chapter Proposal Guidelines
The proposal is expected to be 2 - 4 pages, submitted in .doc and .pdf format, composed of title, author(s) (name, affiliation, phone number, and e-mail address), extended abstract (background, related work, principal contributions, references and so on), table of contents, and contact author/s. All enquiries and submissions can be forwarded to: [handbook @ blueherons.net]

 

 

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*** Call for Chapters ***

Blue Herons Editions

H A N D B O O K
Pixels Collection
*** Additional Information ***

On an Edited Handbook to be Published by Blue Herons Editions - Pixels Collection in 2019

Title: "Examining New Points of View in Web Engineering, Visual Interfaces, Motion Graphics and Human-Computer Communicability"

Editor: Francisco V. Cipolla Ficarra

Co-editors: Jacqueline Alma (Vancouver, Canada), Kaoru Sumi (Hakodate, Japan), Rosa Smurra (Bolonia, Italy), Alejandro Frangi (Sheffield, UK), Andreas Kratky (Los Angeles, USA), José Hamkalo (Buenos Aires, Argentina), et al.

Editorial Assistants: Mary Brie (La Valletta, Malta) and Donald Nilson (Oslo, Norway)

Important Dates:

:: Chapter Proposal Submission Deadline: Open
:: Proposal Acceptance Due Date: between two and three week/s, after the submission
:: Full Chapter Submission Deadline: May, 1st
:: Planned Publishing Date: 2019

Introduction

The constant (r)evolution of the pixels, whether they are static and/or dynamic, does not cease to cause astonishment and increase the interest among the different kinds of users of the interactive systems. The growing realism in the emulation and simulation of reality among the different kinds of interfaces and screen models boosts this phenomenon.

It is the only field where there still is a process of rapid democratization between the advances of the hardware and the software 3D and the potential users of the latest breakthroughs in the digital screens. Simultaneously and irrespective of the size of the plasma screens and whether they are intended for individual use (mobile phones, watches, etc.) or collective (TV screens, cinema, etc.).

There is a constant opening of perspective for the development and use of graphic computing in 2D and/or 3D. Starting from this democratization process, there are new points of view for the anlysis, experimentation and the development of interactive systems, the architecture of online information, the realism of the dynamic and/or static images, the quality of interactive communication among the users, among so many other components, which derive from the 3D programming, and application of the pixels to the new technologies.

Therefore, the objective of this handbook is not only to gather the current state of the art, but also project the future lines of research and development in the short, middle and long run. Some lines of research that are interesting and essential not only for the educational sector, but also for the industrial and commercial sectors.

We are very interested in contributions from related fields, such as web engineering, computing graphics, interactive design, new media, social communication, web content management, personalization of web applications, etc. Besides, the present handbook encourages high quality, originality, clarity, singularity, precision and significance chapters to eliminate uncertainty of meaning and increasingly unify all research works in 3D, computer graphics, computer animation, motion graphics, multimedia authoring tools and software, communicability, human-computer interface, education, mobile and ubiquitous computing, web interface design, collaborative web applications, industrial design, etc. from production to realization of the emerging or new solutions into 'pixels world'. Scopes of Interest (not limited to) here


Submissions
Two-stage submission: First, interested researchers and practitioners are invited to submit a chapter proposal clearly stating your focused domain problems and contributions related to one of the above topics due on (proposal submission deadline is open. Consequently, as they are received, they will be evaluated; in other words, it is not necessary to wait until the deadline to send them for the evaluation); second, authors of accepted proposals will be notified by between two and three week/s, after the submission about the status of their proposals and sent chapter organizational guidelines. Full chapters are due by May, 1st. All submitted chapters will be reviewed on a triple-blind review basis. The handbook is scheduled to be published in 2019 by Blue Herons Editions (Canada, Argentina, Spain and Italy). For additional information regarding the publisher, please visit www.blueherons.net.


Chapter Proposal Guidelines
The proposal is expected to be 2 - 4 pages, submitted in .doc and .pdf format, composed of title, author(s) (name, affiliation, phone number, and e-mail address), extended abstract (background, related work, principal contributions, references and so on), table of contents, and contact author/s. All enquiries and submissions can be forwarded to: [handbook @ blueherons.net]

 

 

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*** Call for Chapters ***

Blue Herons Editions

H A N D B O O K
Human-Computer Interaction Collection
*** Additional Information ***

On an Edited Handbook to be Published by Blue Herons Editions - Human-Computer Interaction Collection in 2019

Title: "Interaction Techniques and Technologies Applicable to Learning and Teaching: Changing Relations between New Media, Users, Contents and Evaluation of Interactive Systems"

 

Editor: Francisco V. Cipolla Ficarra

Co-editors: Ana Pérez. (Seville, Spain), Annamaria Poli (Milan, Italy), Francesca Bocchi (Bolonia, Italy), Daniela Tamburini (Milan, Italy), Claudio Germak (Turin, Italy), Derrick de Kerckhove (Toronto, Canada), et al.

Editorial Assistants: Mary Brie (La Valletta, Malta) and Jim Carré (Willemstad, Curaçao)


Important Dates:

:: Chapter Proposal Submission: Open
:: Proposal Acceptance Due Date: between two and three week/s, after the submission
:: Full Chapter Submission Deadline: July, 31th
:: Planned Publishing Date: 2019

 


Introduction

Currently there is a wrong tendency to bring together all the disciplines derived from the formal and factual sciences in the Human-Computer Interaction and Software Engineering, that is, aeronautic, electronic, industrial, nuclear, ... engineers, foreign literatura, mathematics, physics. anthropologists, fine arts, and a long etcetera.

One of the sectors that is the most harmed in this epistemological deviation of the sciences in the last quarter of a century is and will remain to be the third level educational sector, that is, the university. Especially the future generations of professionals for the creation of novel interactive contents in keeping with the context, as well as the use and dissemination of the ICTs. Therefore, one of the main goals for this handbook is to establish what technologies are valid in the learning and teaching process, depending on where the final user, that is, professor or student, has been included.

Simultaneously, to investigate the influence of the new means of social communication, especially social networks, in the process of enculturation and transculturation. Another of the priority goals is the analysis of the methods and techniques used to evaluate this process between the computer user and the multimedia contents, from the design of the interactive systems to the final version of the same, having gone previously through the test phase and possible corrections. In short, it aims to examine all those positive aspects that derive from the use of the new technologies in the teaching-learning process, and that can be enhanced through the evaluation techniques applied to software and hardware.

We invite submissions focused on areas related to education, virtual classroom, pedagogy linked with e-Learning, virtual worlds, website games, computer animation, interactive design, multimedia mobile computing, iPhones, human-computer communicability, human-computer interface, human-robot/automation interaction, software quality, heuristic evaluation, etc., and related disciplines. The present handbook encourages high quality, originality, clarity, singularity, precision and significance chapters to eliminate uncertainty of meaning and increasingly unify all research works in HCI, informatics, interfaces, 3D, social networking, interactive content, social sciences, education, creativity and original design, from production to realization of the emerging applications or new technologies, for instance. Topics covered include but are not limited to here


Submissions
Two-stage submission: First, interested researchers and practitioners are invited to submit a chapter proposal clearly stating your focused domain problems and contributions related to one of the above topics due on (proposal submission deadline is open. Consequently, as they are received, they will be evaluated; in other words, it is not necessary to wait until the deadline to send them for the evaluation); second, authors of accepted proposals will be notified by between two and three week/s, after the submission about the status of their proposals and sent chapter organizational guidelines. Full chapters are due by July, 31th. All submitted chapters will be reviewed on a triple-blind review basis. The handbook is scheduled to be published in 2019 by Blue Herons Editions (Canada, Argentina, Spain and Italy). For additional information regarding the publisher, please visit www.blueherons.net.


Chapter Proposal Guidelines
The proposal is expected to be 2 - 4 pages, submitted in .doc and .pdf format, composed of title, author(s) (name, affiliation, phone number, and e-mail address), extended abstract (background, related work, principal contributions, references and so on), table of contents, and contact author/s. All enquiries and submissions can be forwarded to: [handbook @ blueherons.net]

 

 

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*** Call for Chapters ***

Blue Herons Editions

H A N D B O O K
Software and New Technologies Collection
*** Additional Information ***

On an Edited Handbook to be Published by Blue Herons Editions - Software and New Technologies Collection in 2019

Title: "Advantages Recent Developments in Human-Computer Interaction and Quantum Computing Applied to Nature, Society, and Education"

 

Editor: Francisco V. Cipolla Ficarra

Co-editors: Anna Parodi (Rome, Italy), Jacqueline Alma (Vancouver, Canada), Kaoru Sumi (Hakodate, Japan), Wen-Yuan Jen (Taiwan, China), Diego González (Bolonia, Italy), Gustavo Hirchoren (Buenos Aires, Argentina), et al.

Editorial Assistants: Mary Brie (La Valletta, Malta) and Luisa Varela (Perpignan, France)


Important Dates:

:: Chapter Proposal Submission: Open
:: Proposal Acceptance Due Date: between two and three week/s, after the submission
:: Full Chapter Submission Deadline: October, 1st
:: Planned Publishing Date: 2019

 


Introduction

In this editorial project, we focus on one of the sectors that are currently drawing the attention of a high number of scientists, which is quantum computing and all its derivations of the main theoretical-practical advantages of its use. That is to say, a new global revolution in the context of new information and communication technologies.

The progressive decrease of the hardware and the potential increase of the calculation speed of the processors in tiny technological devices of the static or dynamic type, allows to simulate structures and systems that currently belong to the realm of science fiction. The minituarization of the hardware, joined to the potential of the software, will radically transform the social communications in the educational, health, labor sytems, etc. Besides, the rise of the use of artificial intelligence, together with the quantum technologies, will be an indispensable resource for the resolution of a myriad problems that currently have no solution, or which require great investments in human and/or financial capital.

In this first approach to the possible advantages, a serious bridge will be established, which respects and ponders, each one of the components of the epistemology of the sciences, within human-computer interaction and quantum computing. The motivations of this demand are due to the fact that it is intended to encompass two fundamental areas, for all humankind, in the 21st century, such as: nature and society. Therefore, we focus on the potential use of software and new technologies, applied to nature such as agriculture, social communication within the global village, education, and medicine, and other topics that we summarize as follows: communication, computer graphics, information theory, metrics, simulation, quantum phenomena oriented to nature and society, artificial intelligence, mobile and ubiquitous computing, ICTs applied to agriculture, ecosystems and environment, etc. which does not mean that others can be submitted for inclusion, due to their notoriety or impact factor, in the immediate future.

The present handbook encourages high quality, originality, clarity, singularity, precision and significance, chapters to eliminate uncertainty of meaning and increasingly all research works. Its core main themes include: computing and quantum technologies, interactive design, communicability, human-computer interaction, interfaces, database, cloud computing, networking, education, big data challenges, information retrieval and management, bio-informatics, real-world applications of intelligent techniques. Other related and emerging themes and topics are also welcome. In short, research areas and main topics suitable for publication include, but are not limited to the following fields or areas (see here).


Submissions
Two-stage submission: First, interested researchers and practitioners are invited to submit a chapter proposal clearly stating your focused domain problems and contributions related to one of the above topics due on (proposal submission deadline is open. Consequently, as they are received, they will be evaluated; in other words, it is not necessary to wait until the deadline to send them for the evaluation); second, authors of accepted proposals will be notified by between two and three week/s, after the submission about the status of their proposals and sent chapter organizational guidelines. Full chapters are due by October 1st. All submitted chapters will be reviewed on a triple-blind review basis. The handbook is scheduled to be published in 2019 by Blue Herons Editions (Canada, Argentina, Spain and Italy). For additional information regarding the publisher, please visit www.blueherons.net.


Chapter Proposal Guidelines
The proposal is expected to be 2 - 4 pages, submitted in .doc and .pdf format, composed of title, author(s) (name, affiliation, phone number, and e-mail address), extended abstract (background, related work, principal contributions, references and so on), table of contents, and contact author/s. All enquiries and submissions can be forwarded to: [handbook @ blueherons.net]

 

 

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*** Work in Progress ***

IGI Global

H A N D B O O K

On an Edited Book to be Published by IGI Global, Hershey - USA, in 2019

Title: "Handbook of Research"

Editor: Francisco V. Cipolla Ficarra

More Information

 

 

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*** Work in Progress ***

Nova Science Publishers :: USA

B O O K

On an Edited Book to be Published by Nova Science Publishers, New York - USA, in 2019

Title: "Human-Computer Interaction and the Excellence in Animations and Digital Games"

Editor: Francisco V. Cipolla Ficarra

More Information

 

 

Handbook of Research on Optimizing Human-Computer Interaction With Emerging Technologies :: IGI Global :: Hershey - USATechnology-enhanced Human Interaction in Modern Society - Cipolla Ficarra Fco :: IGI Global :: Hershey - USAHandbook of Research on Interactive Information Quality in Expanding Social Network Communications :: IGI Global :: Hershey - USA

Advanced Research and Trends in New Technologies, Software, Human-Computer Interaction, and Communicability :: IGI Global :: Hershey - USAQuality and Communicability for Interactive Hypermedia Systems: Concepts and Practices for Design :: IGI Global :: Hershey - USAPersuasion On-Line and Communicability: The Destruction of Credibility in the Virtual Community and Cognitive Models :: Nova :: New York - USAEditoria ipermediale: Le nuove frontiere della comunicazione interattiva  :: Blue Herons Editions :: Canada, Argentina, Spain and ItalyInterazione uomo-computer nel XXI secolo: Analisi e valutazione euristica della qualità per la comunicazione e l’usabilità :: Blue Herons Editions :: Canada, Argentina, Spain and ItalyPodcasting e new media: Miti e realtà nella comunicazione multimediale e l'educazione a distanza :: Blue Herons Editions :: Canada, Argentina, Spain and ItalyQuo vadis informatica, etica ed estetica?  :: Blue Herons Editions :: Canada, Argentina, Spain and ItalyWeb Attacks, Security Computer Science and Parochialism of the Cyber Destructors: Concepts and Analysis from Informatics and Social Sciences (English and Spanish edition)  :: Blue Herons Editions :: Canada, Argentina, Spain and Italy

Redes Locales e Internet :: CTE, Barcelona - Spain Windows 95 :: CTE, Barcelona - SpainAplicaciones Windows - Tomo I :: CTE, Barcelona - SpainAplicaciones Windows - Tomo II :: CTE, Barcelona - Spain Sistemas Operativos - Tomo I :: CTE, Barcelona - SpainSistemas Operativos - Tomo II :: CTE, Barcelona - SpainWindows - Tomo I :: CTE, Barcelona - Spain Windows - Tomo II :: CTE, Barcelona - Spain

 

:: 1991 - 2017 :: No subventions, 100% Self Made :: Francisco V. Cipolla Ficarra, PhD

 

Francisco V. Cipolla-Ficarra, PhD (handbook@blueherons.net)

ALAIPO – Latin Association of Human-Computer Interaction (coordinator)
and
AINCI – International Association of Communication Interactive (coordinator)

HCITOCH 2019 (coordinator) :: ADNTIIC 2019 (coordinator) :: SETECEC 2019 (coordinator) :: CCGIDIS 2019 (coordinator) :: HIASCIT 2019 (coordinator)

MSIVISM 2019 (coordinator) :: IPCTIIC 2019 - HCITISI 2019 (coordinator) :: RDINIDR 2019 (coordinator) :: ESIHISE 2019 (coordinator)

HCIHEART 2019 (coordinator) :: QUITANS 2019 (coordinator)

 

 

Historic Events (international coordination): ADNTIIC 2010, ADNTIIC 2011, ADNTIIC 2012, ADNTIIC 2013, ADNTIIC 2014, ADNTIIC 2015, ADNTIIC 2016,, ADNTIIC 2017, ADNTIIC 2018, HCITOCH 2010, HCITOCH 2011, HCITOCH 2012, HCITOCH 2013, HCITOCH 2014, HCITOCH 2015, HCITOCH 2016, HCITOCH 2017, HCITOCH 2018, CCGIDIS 2011, CCGIDIS 2012, CCGIDIS 2013, CCGIDIS 2014, CCGIDIS 2015,CCGIDIS 2016, CCGIDIS 2017, CCGIDIS 2018, SETECEC 2012, SETECEC 2013, SETECEC 2014, SETECEC 2015, SETECEC 2016, SETECEC 2017, SETECEC 2018, IPCTIIC 2012 - HCITISI 2012, IPCTIIC 2013 - HCITISI 2013, IPCTIIC 2014 - HCITISI 2014, IPCTIIC 2015 - HCITISI 2015, IPCTIIC 2016 - HCITISI 2016, IPCTIIC 2017 - HCITISI 2017, IPCTIIC 2018 - HCITISI 2018, HIASCIT 2013, HIASCIT 2014, HIASCIT 2015, HIASCIT 2016, HIASCIT 2017, HIASCIT 2013, MSIVISM 2014, MSIVISM 2015, MSIVISM 2016, MSIVISM 2017, MSIVISM 2018, RDINIDR 2015, RDINIDR 2016, RDINIDR 2017, RDINIDR 2016, ESIHISE 2016, ESIHISE 2017, ESIHISE 2018, HCIHEART 2017, HCIHEART 2018, and QUITANS 2018

© F.V.C.F :: 2018