Ficarra ::: Libros :: Books :: Libri ::: 1993 :: 2012
Francisco V. C. Ficarra, PhD Editorial - Editions - Edizioni ISBN Work in progress ... |
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Centro de Tecnología Educativa (CTE). Barcelona, Spain (1993-2001)
Blue Herons: Casa Editrice. Bg, Italy (2005-10)
IGI Global Editions. Hershey, USA (2010)
Nova Science Publishers. New York, USA (2010-2012)
*** Call for Chapters ***
H
A N D B O O K
HCI Collection
*** Additional Information ***
On an Edited Handbook to be Published by Blue Herons Editions - HCI Collection in 2012
Title: "New Horizons in Creative Open Software, Multimedia, Human Factors and Software Engineering"
Editor: Francisco V. Cipolla Ficarra
Co-editors: Andreas Kratky (USA)
Kim Veltman (Netherlands)
Carlos de Castro Lozano (Spain)
Editorial Assistants: Mary Brie (Malta) and Emma Nicol (UK)
Important Dates:
:: Chapter Proposal Submission Deadline: Still open
:: Proposal Acceptance Due Date: Still open
:: Full Chapter Submission Deadline: January 2012
:: Planned Publishing Date: January 2012
Introduction
One of the main goals of software engineering is to cheapen the costs of the elaboration of computer systems while maintaining their high quality. With this premise open software has demonstrated itself to be essential for the computer systems of great organizations without the need of renewing every year the licenses of the use of software, for example. The constant creativity of millions of programmers in the world has allowed the creation of a very special cross-cultural or idiosyncrasy around it. One evidence of this is in the current interactive multimedia systems, which set an avant-garde path in the computer sector of the new millennium because there is a very special creative philosophy by those developers who use open software.. In the current handbook we try to find out the new horizons in open software, interactive interfaces, dynamic and static means, immersive multimedia and human-computer interaction stressing the factors that have an influence on the idiosyncrasy of the users and programmers and also in the original solutions that are considered for databases, the increase of the speed of access to on-line information, the safety of the information, etc. Additionally we intend to discover the novel techniques, methods and other tools belonging to software engineering and multimedia systems engineering, in the short, middle and long term in the current era of the expansion of communicability. The technical computer and telecommunication aspects are introduced to the social factors that can have a positive or negative influence on them. In short, we attempt to map out the future intersection area between the formal and factual sciences.
Handbook Aims
This edited handbook aims to report emerging new horizons in R+D and development outcomes on problems and corresponding strategies, methods, techniques, approaches and successful applications or solutions in computational informatics, design, communicability, audio-visual contents, social factors and programming for hypermedia (online and/or off-line interactive systems), etc. The handbook encourages high quality chapters to eradicate ambiguities and increasingly unify all participants in computer science and design, from production to realization of the emerging or new technologies. Next are listed the main subjects but these subjects do not exclude others that directly or indirectly are related to them.
Scopes of Interest (not limited to):
- Advances in Programming Languages and Techniques
- Applications of New Technologies to Communicability Expansion
- Artificial Life
- Applied Linguistics
- Artificial Intelligence
- Aspect-Oriented Programming
- Augmented Reality
- Authoring Tools
- Biomedical Engineering and Nanotechnology
- CAD/CAE/CAM
- CASE Tools for System Development
- Cloud Computing
- Communicability
- Compiler Technologies
- Compression Methods of the Dynamic and Static Media Databases
- Computer Art
- Computer Graphics and Computer Animation
- Computer Games and Education
- Computer-Supported Collaborative Learning
- Content Management System
- Cross-Cultural Interfaces
- Cultural and Natural Heritage
- Data Mining and Machine Learning
- Data Mining Applications
- Digital Imaging for Film and Television
- Digital Typography
- Distributed Multimedia
- E-accessibility
- E-business
- E-culture
- E-government
- E-health
- E-learning Technologies and Tools
- E-libraries
- E-radio
- E-security
- E-tourism
- E-voting
- Electronical Journal
- Emotional Design
- Enterprise Resource Planning
- Ergonomics
- Expert Systems
- Face, Voice and Signature Recognition Systems for Security
- Free and Open Source Software Packages
- Geometric and Volume Modelling in Computer Graphics
- Geospatial Information Systems
- GNU/Linux Operating System Evolution
- Holographic Displays and Interaction
- Human Factors and Computer Science
- Human Impact of Artificial Intelligence
- Human-Computer Interaction
- Human-Computer Communication
- Hypertext, Multimedia and Hypermedia System
- Illustration and Photography Digital
- Image Generation, Acquisition and Processing
- Image Restoration for Cultural and Natural Heritage
- Immersive Multimedia and Virtual Reality
- Indexing and Search of Multimedia Data
- Information Design
- Information Systems Analysis and Specification
- Integrating Gender and Culture Issues into Computer Science Curriculum
- Integration of Artificial Intelligence with other Technologies
- Interaction Paradigms and Human Factors
- Intranet and Extranet Business Applications
- Knowledge Acquisition and Representation
- Knowledge-Based Simulation
- Machine Learning Technologies for Vision
- Managing Copyright Laws
- Metadata Generation
- Methods for Requirements Analysis, Design and Evaluation of Interactive Systems
- Methodologies and Tools for E-Government
- Mixed Reality
- Mobile and Ubiquitous Games
- Mobile Network Security
- Model Based Software Engineering
- Multimedia Applications Using Web Services
- Multimedia Mobile Phones
- Nanotechnology and Bioinformatics
- Natural Language Processing
- Network Operating Systems
- Network Security Management
- New Information and Communication Technology
- Novel Software Tools and Environments
- Object-Oriented Modeling and Systems
- Object-Oriented Simulation
- Ontology Engineering
- Open-Source Software
- Perceptual Based Techniques in Computer Vision, Graphics and Imaging
- Pervasive Software Engineering
- Podcasting
- Programming Languages and Compilers
- Quality Attributes and Metrics in the Interactive Systems
- Quality of Service (QoS)
- Reusable Information
- Semantic Knowledge
- Semiotics in Computing
- Simulation and Virtual Reality
- Social Media Technologies
- Social Networks
- Social Participation in Health 2.0
- Social Psychology
- Software Architectures and Engineering Methodologies
- Software Engineering Standards and Guidelines
- Software Metrics
- Software Security Engineering
- Software Testing, Evaluation and Analysis Technologies
- Speech and Natural Language Interfaces
- Teleworking
- Three-dimensional Software and Hardware Accelerators for Games on the Internet
- Touch Interfaces
- Universal Design
- Usability Engineering
- Virtual Actors
- Virtual Learning Environments
- Visualization Tools and Systems for Simulation and Modeling
- Web 2.0 and Web 3.0
- Web Documents Management
- Web TV, 3D TV and Stereo Visualization
- Wiki and Collaborative Work
Editorial Advisory Board and List of Reviewers:
:: Abdulmotaleb El Sadik. University of Ottawa (Canada)
:: Alberto Cáceres Díaz. Universidad de Puerto Rico (Puerto Rico)
:: Alfredo Medina Ayala. Walt Disney Imagineering Research and Development (USA)
:: Alicia Mon. Universidad Nacional de La Matanza (Argentina)
:: Annie Lau. University of New South Wales (Australia)
:: Artemisa Trigueros. Universidad de La Matanza (Argentina)
:: Arturo Colorado Castellary. Universidad Complutense (Spain)
:: Barbara Leporini. ISTI - National Research Council (Italy)
:: Beatriz Sainz de Abajo. Universidad de Valladolid (Spain)
:: Carina González. Universidad de La Laguna (Spain)
:: Caterina Senette. IIT - National Research Council (Italy)
:: Claudia Marcos. Universidad Nacional del Centro de la Provincia de Bs. As. (Argentina)
:: Cristóbal Ruíz Medina. Universidad de La Laguna (Spain)
:: Daniel Giulianelli. Universidad Nacional de La Matanza (Argentina)
:: Daniel Pargman. Royal Institute of Technology (Sweden)
:: Daniela Fogli. University of Brescia (Italy)
:: Enrique García Salcines. Universidad de Córdoba (Spain)
:: Evelyn Torres Gallardo. Universidad de Puerto Rico (Puerto Rico)
:: Fabio Crestani. University of Lugano (Switzerland)
:: Farshad Fotouhi. Wayne State University (USA)
:: Francis C. M. Lau. Hong Kong University (China)
:: Gavriel Salvendy. Tsinghua University (China)
:: Georgios Styliaras. University of Ioannina (Greece)
:: Giulio Mori. IIT - National Research Council (Italy)
:: Graciela Hadad. Universidad Nacional de La Matanza (Argentina)
:: Graciela Vidal. Universidad Nacional de la Patagonia Austral (Argentina)
:: Hossein Eftekhari. Sharif University of Technology (Iran)
:: Ignacio Aedo Cuevas. Universidad Carlos III (Spain)
:: Inmaculada Gordillo. Universidad de Sevilla (Spain)
:: Inmaculada Vilches López. Universidad de Granada (Spain)
:: Isabel Marko. Universidad Nacional de La Matanza (Argentina)
:: Isidro Moreno Sánchez. Universidad Complutense (Spain)
:: Jorge Roa. Universidad Tecnológica Nacional (Argentina)
:: Juan Enríquez. Universidad Nacional de la Patagonia Austral (Argentina)
:: Juan Hourcade. University of Iowa (USA)
:: Juan Silva Salmerón. University of Ottawa (Canada)
:: Juri Hwang. Alaipo & Ainci (USA)
:: Kaisa Väänänen Vainio Mattila. Tampereen Teknillinen Yliopisto (Finland)
:: Kaoru Sumi. Hitotsubashi University (Japan)
:: Kim Veltman. Virtual Maastricht McLuhan Institute (The Netherlands)
:: Kürşat Çağıltay. Middle East Technical University (Turkey)
:: Leda Digión. Universidad Nacional de Santiago del Estero (Argentina)
:: Ljubica Marjanoviè Umek. University of Ljubljana (Slovenia)
:: Luigi Barazzetti. Politecnico di Milano (Italy)
:: Mabel Sosa. Universidad Nacional de Santiago del Estero (Argentina)
:: Maarten Weyn. Artesis University College Antwerp (Belgium)
:: Manuel Garrido Lora. Universidad de Sevilla (Spain)
:: Manuel Imaz. Napier University (United Kingdom)
:: Marco Anisetti. University of Milan (Italy)
:: Maria Claudia Buzzi. IIT - National Research Council (Italy)
:: Maria Ierardi. IMATI - National Research Council (Italy)
:: María Teresa Dalmasso. Universidad Nacional de Córdoba (Argentina)
:: Maribel Sánchez Bonilla. Universidad de La Laguna (Spain)
:: Marilú Lebrón Vázquez. Universidad de Puerto Rico (Puerto Rico)
:: Marina Buzzi. IIT - National Research Council (Italy)
:: Mark Saragona. University of Malta (Malta)
:: Mario Fidelibus. Universidad Tecnológica Nacional (Argentina)
:: Miguel Cipolla Ficarra. Alaipo & Ainci (Italy & Spain)
:: Mirta Echevarria. Universidad Nacional de Córdoba (Argentina)
:: Monica Landoni. University of Lugano (Switzerland)
:: Onur Demirors. Middle East Technical University (Turkey)
:: Özkan Kiliç. Middle East Technical University (Turkey)
:: Oriol Camacho Díaz. Universidad de Granada (Spain)
:: Pablo Flores. Universidad de la República (Uruguay)
:: Pablo Vera. Universidad Nacional de La Matanza (Argentina)
:: Peter Stanchev. Kettering University (USA)
:: Philip Bonanno. University of Malta (Malta)
:: Pivovarova Liudmila. Moscow State University (Russia)
:: Rocío Rodríguez. Universidad Nacional de La Matanza (Argentina)
:: Rodrigo Bonacin. DSSD - CTI, Ministério da Ciência e Tecnologia (Brazil)
:: Ruly Darmawan. Institute of Technology Bandung (Indonesia)
:: Sandra Casas. Universidad Nacional de la Patagonia Austral (Argentina)
:: Stafford Griffith. University of the West Indies (Jamaica)
:: Stefano Levialdi Ghiron. Università degli Studi di Roma la Sapienza (Italy)
:: Steve Anderson. University of Southern California (USA)
:: Susana Herrera. Universidad Nacional de Santiago del Estero (Argentina)
:: Tetsuo Tamai. University of Tokio (Japan)
:: Timothy Read. Universidad Nacional de Educación a Distancia (Spain)
:: Urška Fekonja Peklaj. University of Ljubljana (Slovenia)
:: Valerio Bellandi. University of Milano (Italy)
:: Veysi Isler. Middle East Technical University (Turkey)
:: Vigneswara Ilavarasan. Indian Institute of Technology Delhi (India)
:: Virginia Guarinos Galán. Universidad de Sevilla (Spain)
:: Wen-Yuan Jen. National United University (Taiwan)
:: William Grosky. University of Michigan-Dearborn (USA)
:: Yeonseung Ryu. Myongji University (South Korea)
Submissions
Two-stage submission: First, interested researchers and practitioners are invited
to submit a chapter proposal clearly stating your focused domain problems and
contributions related to one of the above topics due on 2011 (December); second,
authors of accepted proposals will be notified by 2011 (December) about the
status of their proposals and sent chapter organizational guidelines. Full chapters
are due by 2012 (January). All submitted chapters will be reviewed on a triple-blind
review basis. The book is scheduled to be published in 2012 (January) by Blue Herons Editions
(Canada, Argentina, Spain and Italy). For additional information regarding the
publisher, please visit www.blueherons.net.
:: :: :: :: :: :: :: :: :: :: :: :: ::
*** Call for Chapters ***
B O O K
On an Edited Book to be Published by Nova Science Publishers, New York - USA, in 2012
Title: "Video Games and Aesthetic Function of Computer Graphics in Multimedia Systems: Software and Communicability Strategies"
Editor: Francisco V. Cipolla Ficarra
Deadline: April 2012
:: :: :: :: :: :: :: :: :: :: :: :: ::
*** Call for Chapters ***
H
A N D B O O K
Pixels Collection
*** Additional Information ***
On an Edited Handbook to be Published by Blue Herons Editions - Pixels Collection in 2012
Title: "Emerging Software for Interactive Interfaces, Database, Computer Graphics and Animation:
Pixels and the New Excellence in Communicability, Cloud Computing and Augmented Reality"
Editor: Francisco V. Cipolla Ficarra
Co-editors: Andreas Kratky (California, USA)
Jacqueline Alma (British Columbia, Canada)
Miguel C. Ficarra (Italy & Spain)
Editorial Assistants: Emma Nicol (Glasgow, UK) and Mary Brie (La Valletta, Malta)
Important Dates:
:: Chapter Proposal Submission Deadline: Still open
:: Proposal Acceptance Due Date: Friday, 24 February 2012
:: Full Chapter Submission New Deadline: Friday, 23 March 2012
:: Planned Publishing Date: March 2012
Introduction
Computer graphics and computer animation along with text, audio and video have been key in the momentum of the Internet phenomenon of the 20th century. In the new millennium they have been the main means of drawing the attention of the users to the screens of a great variety of devices of classical computing. There are millions of users who decide to purchase computer equipment because of the images that they can see on the screens. These images gain in quality thanks to their generation from scratch and thanks also to myriad techniques, methods, algorithms, etc. related to graphic computing down to the access to the information stored in the database, such as decompressed files with multimedia information available via the interaction of the user through the various peripherals. Virtual images are generated in 2D and/or 3D, thanks to democratization of the pixels in 1990 – 2000. Users are now capable of generating images in movement for 3D starting from photographs with digital cameras or the commercial applications to generate films with computer animations. In this whole productive process, whether it is at a personal or an industrial level the cost factor is always present, in the equation of maximum quality in the least possible time. To reach that goal it is necessary to resort to several quality attributes that have an influence from the design stage right until the programming of the applications used in the context of graphic informatics.
Handbook Aims
Our intention in the current handbook is to show an essential part of those strategies and also the latest breakthroughs in all that which is directly or indirectly related to computer graphics, computer animation, database, the quality of the software, the models, techniques and methods of computer science. hypermedia, design, communicability, interfaces, cloud computing, augmented reality, human-computer interaction, computer-aided design, mixed reality, etc. The handbook encourages high quality chapters to eradicate ambiguities and increasingly unify all participants in computer graphics and animation, from production to realization of the emerging software and techniques in 2D/3D or new technologies in interactive systems (online and/or off-line) and content.
Scopes of Interest (not limited to):
- 2D and 3D Computer Graphics
- 3D Scanning
- Advances in Programming Languages and Techniques
- Artificial Intelligence
- Artificial Life
- Audio-visual Communication
- Augmented Reality
- Behaviour Computer Animation
- Biometrics Techniques
- Cartography Digital
- Cinema 3D
- Cloud Computing
- Coherence in Ray Tracing
- Color Mapping, Imaging, Illumination and Texture Mapping in Computer Graphics
- Communicability
- Compression Methods of the Dynamic and Static Media Databases
- Computer Animation
- Computer Art
- Computer-Aided Design – CAD
- Computer-Aided Education – CAE
- Computer-Aided Manufacturing – CAM
- Cross-Cultural Interfaces
- Data Mining and Machine Learning
- Data Mining Tools and Software
- Digital Imaging for Film and TV
- Digital Libraries and Digital Image Collections
- Digital Sound
- Digital Typography
- Distributed Multimedia
- Dynamic and Static Information for Scientific Visualization
- E-entertainment
- Efficiency and Complexity Issues in Graphics Algorithms
- Emerging Audio-Visual Layout and Content
- Emotional Design
- Engines for Graphics and Virtual Reality
- Ergonomics
- Face, Voice and Signature Recognition Systems for Security
- Finite Element Methods in Graphics
- Flow Visualization
- Forward Ray Tracing
- Fractals and Chaos: Theory and Experiments
- Fundamentals of Human Perception
- Geographical Information Systems – GIS
- Geometric and Volume Modelling in Computer Graphics
- Graph Theory in Image Processing and Vision
- Graphics Optimization Techniques
- Holographic Displays and Interaction
- Human and Social Factors in Computer Science
- Human Perception and Graphics
- Human-Computer Communication – HCC
- Human-Computer Interaction – HCI
- Hyperbase and Compression Methods of the Information
- Hypermedia Sensory Interfaces and Smart Environments
- Illumination Techniques and Reflectance Modeling
- Illustration and Photography Digital
- Image Generation, Acquisition and Processing
- Image Restoration for Cultural and Natural Heritage
- Image Based Modeling and Algorithms
- Immersive Multimedia and Virtual Reality
- Indexing and Search of Multimedia Data
- Industrial Design and Simulation
- Integration of Virtual Reality in Hypermedia Systems
- Intelligent Graphics
- Intelligent User Interface
- Interaction Paradigms and Human Factors
- Interactive Design
- Interactive Geometric Processing
- Interactive Systems and Intelligent Agents
- Textual Information: Discursive Analysis
- Knowledge Acquisition and Representation
- Machine Learning Technologies for Vision
- Massively Multiplayer Games
- Mixed Reality
- Mobile and Ubiquitous Games
- Modeling Natural Phenomena
- Modeling Non-rigid Objects
- Molecular Graphics
- Morphing
- Motion Capture
- Multimedia Immersive Networked Environments
- Multimodal Interfaces
- Music and Audio Processing for Hypermedia On-line and Off-line
- Natural Phenomena and Computer Graphics Emulation
- Non-Photorealistic Rendering
- Object-Oriented Graphics
- Open-Source Software
- Particle Systems
- Perceptual Based Techniques in Computer Vision, Graphics and Imaging
- Perceptual Quality in Image
- Pervasive Software Engineering
- Procedural Modelling
- Quality Attributes and Metrics for Communicability
- Radiosity
- Realtime Video Processing Applied to Games
- Real-World Deployment Experience of Multimedia Distribution Platforms
- Rendering Methods
- Scientific visualization
- Secure Databases and Computer Graphics Applications
- Semiotics in Computing
- Shape Analysis
- Simulation and Emulation in Virtual Reality
- Social Impact of Art and Culture in Interactive Design
- Software Security Engineering
- Software Tools for Computer Graphics
- Special Effects
- Speech and Natural Language Interfaces
- Stereo Vision
- Surface Appearance, Formation and Enhancement
- Technologies and Applications Emerging for Microinformatics Systems
- Texture Mapping
- Three-dimensional Reconstruction for Cultural Heritage
- Three-dimensional Software Accelerators for Games on the Internet
- Three-dimensional Television
- Touch Interfaces
- Ubiquitous Computing
- Usability of New Technologies
- User-Centered Design
- Video Games
- Virtual Actors
- Virtual Reality
- Virtual World Creation for Real Simulation, Education and Entertainment
- Visual Effects and Computer-Generated Imagery
- Visualization Tools and Systems for Simulation and Modeling
- Web 2.0 and Web 3.0
- Web TV
- Wireless and Mobile Computer Science
Editorial Advisory Board and List of Reviewers:
:: Abdulmotaleb El Sadik. University of Ottawa (Canada)
:: Alberto Cáceres Díaz. Universidad de Puerto Rico (Puerto Rico)
:: Alfredo Medina Ayala. Walt Disney Imagineering Research and Development (USA)
:: Alicia Mon. Universidad Nacional de La Matanza (Argentina)
:: Artemisa Trigueros. Universidad de La Matanza (Argentina)
:: Arturo Colorado Castellary. Universidad Complutense (Spain)
:: Barbara Leporini. ISTI - National Research Council (Italy)
:: Beatriz Sainz de Abajo. Universidad de Valladolid (Spain)
:: Carlos de Castro Lozano. Universidad de Córdoba (Spain)
:: Chi-Wei Lee. Chiao-Tung University (Taiwan)
:: Claudia Marcos. Universidad Nacional del Centro de la Provincia de Bs. As. (Argentina)
:: Daniel Giulianelli. Universidad Nacional de La Matanza (Argentina)
:: Daniel Pargman. Royal Institute of Technology (Sweden)
:: Francis C. M. Lau. Hong Kong University (China)
:: Florian Kammueller. University of London (United Kingdom)
:: Gavriel Salvendy. Tsinghua University (China)
:: Georgios Styliaras. University of Ioannina (Greece)
:: Giulio Mori. IIT - National Research Council (Italy)
:: Graciela Hadad. Universidad Nacional de La Matanza (Argentina)
:: Graciela Vidal. Universidad Nacional de la Patagonia Austral (Argentina)
:: Inmaculada Gordillo. Universidad de Sevilla (Spain)
:: Inmaculada Vilches López. Universidad de Granada (Spain)
:: Isabel Marko. Universidad Nacional de La Matanza (Argentina)
:: Isidro Moreno Sánchez. Universidad Complutense (Spain)
:: Jeff Huang. Yuan Ze University (Taiwan)
:: Juan Enríquez. Universidad Nacional de la Patagonia Austral (Argentina)
:: Juan Hourcade. University of Iowa (USA)
:: Juan Silva Salmerón. University of Ottawa (Canada)
:: Jurek Kirakowski. University College Cork (Ireland)
:: Juri Hwang. Alaipo & Ainci (USA)
:: Kaisa Väänänen Vainio Mattila. Tampereen Teknillinen Yliopisto (Finland)
:: Kaoru Sumi. Hitotsubashi University (Japan)
:: Kim Veltman. Virtual Maastricht McLuhan Institute (The Netherlands)
:: Kürşat Çağıltay. Middle East Technical University (Turkey)
:: Lastenia Bonilla. Universidad de Costa Rica (Costa Rica)
:: Leda Digión. Universidad Nacional de Santiago del Estero (Argentina)
:: Ljubica Marjanoviè Umek. University of Ljubljana (Slovenia)
:: Mabel Sosa. Universidad Nacional de Santiago del Estero (Argentina)
:: Maarten Weyn. Artesis University College Antwerp (Belgium)
:: Manuel Garrido Lora. Universidad de Sevilla (Spain)
:: Manuel Imaz. Napier University (United Kingdom)
:: Marco Anisetti. University of Milan (Italy)
:: Maria Claudia Buzzi. IIT - National Research Council (Italy)
:: María Teresa Dalmasso. Universidad Nacional de Córdoba (Argentina)
:: Marina Buzzi. IIT - National Research Council (Italy)
:: Marilú Lebrón Vázquez. Universidad de Puerto Rico (Puerto Rico)
:: Mario Fidelibus. Universidad Tecnológica Nacional (Argentina)
:: Miguel Cipolla Ficarra. Alaipo & Ainci (Italy & Spain)
:: Ming Hsu. Yuan Ze University (Taiwan)
:: Mirta Echevarria. Universidad Nacional de Córdoba (Argentina)
:: Onur Demirors. Middle East Technical University (Turkey)
:: Özkan Kiliç. Middle East Technical University (Turkey)
:: Oriol Camacho Díaz. Universidad de Granada (Spain)
:: Pablo Flores. Universidad de la República (Uruguay)
:: Pablo Vera. Universidad Nacional de La Matanza (Argentina)
:: Peter Stanchev. Kettering University (USA)
:: Philip Bonanno. University of Malta (Malta)
:: Pivovarova Liudmila. Moscow State University (Russia)
:: Rocío Rodríguez. Universidad Nacional de La Matanza (Argentina)
:: Ruly Darmawan. Institute of Technology Bandung (Indonesia)
:: Sandra Casas. Universidad Nacional de la Patagonia Austral (Argentina)
:: Stafford Griffith. University of the West Indies (Jamaica)
:: Stefano Levialdi Ghiron. Università degli Studi di Roma la Sapienza (Italy)
:: Steve Anderson. University of Southern California (USA)
:: Susana Herrera. Universidad Nacional de Santiago del Estero (Argentina)
:: Tetsuo Tamai. University of Tokio (Japan)
:: Urška Fekonja Peklaj. University of Ljubljana (Slovenia)
:: Valerio Bellandi. University of Milano (Italy)
:: Veysi Isler. Middle East Technical University (Turkey)
:: Vigneswara Ilavarasan. Indian Institute of Technology Delhi (India)
:: Virginia Guarinos Galán. Universidad de Sevilla (Spain)
:: Wen-Yuan Jen. National United University (Taiwan)
:: William Grosky. University of Michigan-Dearborn (USA)
:: Yeonseung Ryu. Myongji University (South Korea)
Submissions
Two-stage submission: First, interested researchers and practitioners are invited
to submit a chapter proposal clearly stating your focused domain problems and
contributions related to one of the above topics due on 2012 (proposal submission deadline is still open); second,
authors of accepted proposals will be notified by Friday, 24 February 2012 about the
status of their proposals and sent chapter organizational guidelines. Full chapters
are due by 2012 (Friday, 23 March 2012). All submitted chapters will be reviewed on a triple-blind
review basis. The book is scheduled to be published in 2012 (March) by Blue Herons Editions
(Canada, Argentina, Spain and Italy). For additional information regarding the
publisher, please visit www.blueherons.net.
Chapter proposal guidelines:
The proposal is expected to be 2 - 4 pages, submitted in .doc and .pdf format,
composed of title, author(s) (name, affiliation, phone number, and e-mail address),
extended abstract (background, related work, principal contributions, references
and so on), table of contents, and contact author/s. All enquiries and submissions
can be forwarded to:
Francisco V. Cipolla-Ficarra, PhD (handbook@blueherons.net)
AINCI – International Association of Communication Interactive (coordinator)
and
ALAIPO – Latin Association of Human-Computer Interaction (coordinator)
HCITOCH 2012 (coordinator) :: ADNTIIC 2012 (coordinator) :: SETECEC 2012 (coordinator) :: CCGIDIS 2012 (coordinator)
© F.V.C.F - 2012